STOWAWAY You have the Power to Stow Away After a successful encounter as
offensive main player, you may use this power to leave one ship in the offensive end of the
hyperspace gate. It remains there for the next encounter and is automatically involved as an offensive ally.
You may not put any more ships in unless you are further invited
to participate, or you have a card which allows you to increase your
number of ships. If you are determined
to be the defensive player, your ship does not count as being involved in the encounter, and may remain in the gate if the offense wins.
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The Warp Alien Power database has over 2000 entries you can look through, including every offically printed alien (search by author, origin, expansion, variant, and more). Just click on "Homebrew of the Day" to access the Amazing Alien Database. If you play Cosmic Encounter long enough, you eventually find yourself in The Warp.
Normally, you wouldn't find this many zombies in the warp...