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BIZARRO [M:rec.c] Use challenge cards in place of tokens and visa versa Eric Clason
You have the power of backasswardness. At the beginning of the game do
not place tokens on your home planets. Instead draw cards 1 at a time
until you have 5 challenge cards. Reveal and place 1 challenge card on
each of your home planets as bases. Any time you draw a non-challenge
card you save it and play it later as you normally would. Take (draw)
10 tokens as your hand.
If you are the offensive main player in a challenge instead of taking
a token from the warp, draw cards 1 at a time until you draw a
challenge card. Reveal the challenge card and either use it in the
challenge or exchange with one of your base cards and use the
exchanged card in the challenge. If you are the defensive main player
in a challenge, use the base card. If you have no tokens and it is the
first challenge of your turn or you are the defensive main player, you
draw 10 tokens. When cards are played, secretly select from 1 to 4
tokens from your hand. Your selection may not include your last token
unless either it is your only token or you have already used only 1
token in a challenge since you last drew 10 tokens. When cards are
revealed, reveal your tokens. If you win the challenge, the challenge
card remains as your existing or new base. If you lose, discard your
challenge card. In either case discard your tokens.
Anytime you would normally draw cards, draw tokens instead. Anytime
you would normally discard cards, discard tokens instead.
Anytime you would normal retrieve tokens, draw cards until you draw a
challenge card. Reveal the challenge cards and exchange it with a base
challenge card of lesser value. For all value calculations, treat
Compromise as 0. If no base card is of lesser value discard the drawn
card. Reduce the number of tokens you were to receive by the
difference. Repeat until reduced to 0 or below. Anytime you would
normally retrieve all your tokens from the warp (ex: Mobius Tubes),
instead draw cards until you have 1 challenge card for every
Compromise base card you have. You may exchange any or all of the
drawn cards with base cards (and not just Compromise base cards).
Anytime you would normally lose tokens, draw cards until you draw a
challenge card. If you would have chosen which tokens to remove, you
chose a base card after seeing the drawn card. If another player would
have chosen, he chooses a base card before the drawn card is revealed.
Reveal the drawn card. If it is lower then the base card by the number
of tokens to be lost or more, exchange the cards. Otherwise lose the
base and discard both cards.
Anytime you would normally give cards to another player, instead
discard tokens and the other player draws cards from the deck. Anytime
you would normally take cards from another player, instead the other
player discards cards and you draw tokens.
If you are an ally, draw cards until you have 2 challenge cards at
least one of which is single digit (including 0) challenge cards.
Discard any drawn double digit challenge cards after the first. Add
the single digit card to your side of the challenge. Exchange the
other drawn card with a base card that is equal or greater than both
drawn cards combined. If no base card is high enough, exchange with
highest base card. Set aside the former base card until after the
challenge. If your side loses, discard your card in the challenge and
the set aside card. If your side wins, and you are an offensive ally,
your card in the challenge becomes a new base card and discard the set
aside card. If your side wins, and you are a defensive ally, first you
may exchange the set aside card with any base card. Second discard the
card in the challenge and receive rewards equal to its value (see
above for effect of receiving cards or tokens.) If ally tokens return
home (ex: deal), you may exchange the set aside card with any base
card and discard the card in the challenge.
If you gain a base other then via a challenge (ex: deal, rebirth),
draw cards until you have 2 challenge cards. Exchange 1 drawn card
with a base card that is equal or greater than both drawn cards
combined. If no base card is high enough, exchange with highest base
card. Discard the former base card and use the other drawn card as the
new base card.
If for any reason you ever have 2 base cards on a single planet,
discard 1 of them.
(If you are playing with Eon flares, whenever you draw a new hand of
10 tokens, discard any active flares.)
History: The Bizarro have never been capable of doing things in, what
others consider to be, the right way. They now seek to impose their
way of doing things on the rest of the cosmos.
Notes: The recommended experience level for this power is Expert. This is a Rules type power.
Wild1: If you lose tokens, you may instead discard a challenge card
of equal or greater value to the number of tokens that were to be
lost.
Super1: When you receive cards in place of tokens, draw 1 card for
each token you were to have received. You may exchange any challenge
cards you draw with base cards.
Displayed 1 powers.
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