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BIZARRO [M:rec.c] Use challenge cards in place of tokens and visa versa Eric Clason

You have the power of backasswardness. At the beginning of the game do not place tokens on your home planets. Instead draw cards 1 at a time until you have 5 challenge cards. Reveal and place 1 challenge card on each of your home planets as bases. Any time you draw a non-challenge card you save it and play it later as you normally would. Take (draw) 10 tokens as your hand. If you are the offensive main player in a challenge instead of taking a token from the warp, draw cards 1 at a time until you draw a challenge card. Reveal the challenge card and either use it in the challenge or exchange with one of your base cards and use the exchanged card in the challenge. If you are the defensive main player in a challenge, use the base card. If you have no tokens and it is the first challenge of your turn or you are the defensive main player, you draw 10 tokens. When cards are played, secretly select from 1 to 4 tokens from your hand. Your selection may not include your last token unless either it is your only token or you have already used only 1 token in a challenge since you last drew 10 tokens. When cards are revealed, reveal your tokens. If you win the challenge, the challenge card remains as your existing or new base. If you lose, discard your challenge card. In either case discard your tokens. Anytime you would normally draw cards, draw tokens instead. Anytime you would normally discard cards, discard tokens instead. Anytime you would normal retrieve tokens, draw cards until you draw a challenge card. Reveal the challenge cards and exchange it with a base challenge card of lesser value. For all value calculations, treat Compromise as 0. If no base card is of lesser value discard the drawn card. Reduce the number of tokens you were to receive by the difference. Repeat until reduced to 0 or below. Anytime you would normally retrieve all your tokens from the warp (ex: Mobius Tubes), instead draw cards until you have 1 challenge card for every Compromise base card you have. You may exchange any or all of the drawn cards with base cards (and not just Compromise base cards). Anytime you would normally lose tokens, draw cards until you draw a challenge card. If you would have chosen which tokens to remove, you chose a base card after seeing the drawn card. If another player would have chosen, he chooses a base card before the drawn card is revealed. Reveal the drawn card. If it is lower then the base card by the number of tokens to be lost or more, exchange the cards. Otherwise lose the base and discard both cards. Anytime you would normally give cards to another player, instead discard tokens and the other player draws cards from the deck. Anytime you would normally take cards from another player, instead the other player discards cards and you draw tokens. If you are an ally, draw cards until you have 2 challenge cards at least one of which is single digit (including 0) challenge cards. Discard any drawn double digit challenge cards after the first. Add the single digit card to your side of the challenge. Exchange the other drawn card with a base card that is equal or greater than both drawn cards combined. If no base card is high enough, exchange with highest base card. Set aside the former base card until after the challenge. If your side loses, discard your card in the challenge and the set aside card. If your side wins, and you are an offensive ally, your card in the challenge becomes a new base card and discard the set aside card. If your side wins, and you are a defensive ally, first you may exchange the set aside card with any base card. Second discard the card in the challenge and receive rewards equal to its value (see above for effect of receiving cards or tokens.) If ally tokens return home (ex: deal), you may exchange the set aside card with any base card and discard the card in the challenge. If you gain a base other then via a challenge (ex: deal, rebirth), draw cards until you have 2 challenge cards. Exchange 1 drawn card with a base card that is equal or greater than both drawn cards combined. If no base card is high enough, exchange with highest base card. Discard the former base card and use the other drawn card as the new base card. If for any reason you ever have 2 base cards on a single planet, discard 1 of them. (If you are playing with Eon flares, whenever you draw a new hand of 10 tokens, discard any active flares.)

History: The Bizarro have never been capable of doing things in, what others consider to be, the right way. They now seek to impose their way of doing things on the rest of the cosmos.

Notes: The recommended experience level for this power is Expert. This is a Rules type power.

Wild1: If you lose tokens, you may instead discard a challenge card of equal or greater value to the number of tokens that were to be lost.

Super1: When you receive cards in place of tokens, draw 1 card for each token you were to have received. You may exchange any challenge cards you draw with base cards.

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