Artifacts (FFG)
The following is a list of all artifacts contained in the Fantasy Flight Games edition of Cosmic Encounter.
Card Zap - Negates Cards. Play this card at any time to negate a flare or artifact card just as a player attempts to use it. The flare or artifact must then be discarded. (2)
Cosmic Zap - Stops Power. Play this card at any time to cancel one use of any alien's power, including your own. That power may not be used again during the current encounter. (2)
Emotion Control - Alters Attack. Play after encounter cards are revealed to treat all attack cards played this encounter as negotiate cards. The main players must then attempt to make a deal. (1)
Force Field - Stops Allies. Play after alliances are formed during an encounter. You may cancel the alliances of any or all players. Canceled allies return their ships to any of their colonies. (1)
Ionic Gas - Stops Compensation and Rewards. Play after the winner of an encounter is determined. No compensation or defensive ally rewards may be collected this encounter. (1)
Mobius Tubes - Frees Ships. Play at the start of one of your encounters to free all ships from the warp. Freed ships may return to any of their owner's colonies. (2)
Plague - Harms Player. Play at the start of any encounter and choose a player. That player loses three ships of his or her choice to the warp (if possible) and must discard one card of each type that he or she has in hand (such as attack, negotiate, artifact, flare, etc.). (1)
Quash - Kills Deal. Play after a deal is made successfully. Cancel the deal, and the dealing players suffer the penalties for a failed deal. (1)
See also: Cosmic Incursion Artifacts and Edicts/Artifacts
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