The WARP Introduction

Introduction


Welcome to The Warp...

This site is a compilation of Cosmic Encounter variants from various sources on the Internet, and some basic rules for the game (since both Eon and Mayfair are now defunct). Also included are several expansions and powers created by many zealous fans of the game. Marcus Porter compiled much of the original Internet material back in the early 90's. I have reviewed, edited, clarified, added, and tried to improve the overall content.

Several expansions were originally files or articles posted on the Internet or CE Newsgroup. In these cases, text in Italics usually denotes comments added by me (or Marcus Porter), rather than the original author. In addition, I tried to clear up the wording in some cases where the rules seemed too ambiguous, or were simply unclear. I hope no one is offended.

We are constantly trying to make this site better, and your help is appreciated. Any expansions, rules, opinions, or suggestions are welcome.

Simply send me email at warp@redamedia.com

Special thanks to Aaron Fuegi, Gerald Katz, Bryan Bowe, Carl Park, Patrick Riley, and Marcus Porter (for making the current design kick ass).

Jack Reda
Jack

Abbreviations and Notes:
CE or Cosmic- The game Cosmic Encounter, all variations.
Mayfair Version - Mayfair version of Cosmic Encounter, includes MCE.
Mayfair CE - Mayfair Cosmic Encounter set, does not include MCE.
MCE - More Cosmic Encounter, the Mayfair Game expansion set.
SC - Simply Cosmic, a Mayfair beginner's version.
Eon - Original Eon version of Cosmic (see below).
AH - Avalon Hill version of CE (current version).

Major differences in the Eon Version: (from the Mayfair versions):

  • Lucre add to total in challenges. A player gets 1 Lucre only at the very start of his turn. Lucre can be used only to buy tokens from the Warp (or Praw), or cards from the deck on a one-for-one basis.
  • Flares, unless they specifically say they are "discard after use", are multiple-use. You can continue using most flares (usually once per challenge) until you get a new hand or the flare is flare-zapped or you lose the card. This applies to both Wild and Super Flares.

    Major differences in the Avalon Hill Version: (from all previous versions):

  • Challenge Cards are now called Encounter Cards
  • Bases are now called Colonies
  • Compromises are now called Negotiates
  • The Hyperspace Cone is now the Mothership
  • Edicts are now called Artifacts
  • Tokens are now called ships

    Abbreviations on Powers:

    [1:2:3]
    The first part indicates if a power is Mandatory, Optional, or Both.
    The second part is the creator of the Power or the set where it originates.
    The third part is what restriction or expansion the power belongs to (if it is a basic power, there is no third indicator).

    Example:

    AMOEBA: [O:E]
    The O is Optional power; E stands for Eon (alternatively it could be M for Mayfair).

    MICRON: [M:MKP:B]
    The M is Mandatory power; MKP is Marcus Porter; B means it is a Bad Power.

    ATREIDES: [O:JR:D]
    The O is Optional power; JR is Jack Reda; D means it is a Cosmic Dune Power.

    KEY
    Author or Set

    0 : Basic Eon set
    1-9 : Eon exansion set
    E : Eon
    M : Mayfair
    SC : Simply Cosmic
    AF : Aaron Fuegi
    AP : Andrew Plotkin
    AJP : Andrew J. Petrarca
    BF : Brandon Feels
    BG : Bruce Glassco
    BT : BunnyThor
    CC : Cedric Chin
    GK : Gerald Katz
    KC : Ken Cox
    JR : Jack Reda
    MKP : Marcus Porter
    MS : Matt Stone
    PR : Patrick Riley
    SJ : Steve Jackson
    SV : Silver
    WashU : Washington University
    

    Restriction or Expansion

    A : Asteroids
    B : Bad Powers
    BL : Bad and Lucre
    CAM : Camelot Encounter
    D: Cosmic Dune
    L : Lucre
    LE : Lovecraftian Encounter
    M : Moons
    P : Prisoners
    PL : Prisoner and Lucre
    SU : Subterfuge
    2 : Do not use in a two-player game