Introduction
Welcome to The Warp...
This site is a compilation of Cosmic Encounter variants from various sources on the Internet,
and some basic rules for the game (since both Eon and Mayfair are now defunct). Also included are
several expansions and powers created by many zealous fans of the game. Marcus Porter
compiled much of the original Internet material back in the early 90's. I have reviewed, edited, clarified, added, and tried to improve the overall content.
Several expansions were originally files or articles posted on the Internet or CE Newsgroup. In these cases, text in Italics usually denotes comments added by me (or Marcus Porter), rather than the original author. In addition, I tried to clear up the wording in some cases where the rules seemed too ambiguous, or were simply unclear. I hope no one is offended.
We are constantly trying to make this site better, and your help is appreciated. Any expansions, rules, opinions, or suggestions are
welcome.
Simply send me email at warp@redamedia.com
Special thanks to Aaron Fuegi, Gerald Katz, Bryan Bowe, Carl Park, Patrick Riley, and Marcus Porter (for making the current design kick ass).
Jack Reda
Abbreviations and Notes:
| CE or Cosmic | - The game Cosmic Encounter, all variations. |
| Mayfair Version | - Mayfair version of Cosmic Encounter, includes MCE. |
| Mayfair CE | - Mayfair Cosmic Encounter set, does not include MCE. |
| MCE | - More Cosmic Encounter, the Mayfair Game expansion set. |
| SC | - Simply Cosmic, a Mayfair beginner's version. |
| Eon | - Original Eon version of Cosmic (see below). |
| AH | - Avalon Hill version of CE (current version). |
Major differences in the Eon Version: (from the Mayfair versions):
Lucre add to total in challenges. A player gets 1 Lucre only at the very start of his turn. Lucre can be used only to buy tokens from the Warp (or Praw), or cards from the deck on a one-for-one basis.
Flares, unless they specifically say they are "discard after use", are multiple-use. You can continue using most flares (usually once per challenge) until you get a new hand or the flare is flare-zapped or you lose the card. This applies to both Wild and Super Flares.
Major differences in the Avalon Hill Version: (from all previous versions):
Challenge Cards are now called Encounter Cards
Bases are now called Colonies
Compromises are now called Negotiates
The Hyperspace Cone is now the Mothership
Edicts are now called Artifacts
Tokens are now called ships
Abbreviations on Powers:
[1:2:3]
The first part indicates if a power is Mandatory, Optional, or Both.
The second part is the creator of the Power or the set where it originates.
The third part is what restriction or expansion the power belongs to (if it is a basic power, there is no third indicator).
Example:
AMOEBA: [O:E]
The O is Optional power; E stands for Eon (alternatively it could be M for Mayfair).
MICRON: [M:MKP:B]
The M is Mandatory power; MKP is Marcus Porter; B means it is a Bad Power.
ATREIDES: [O:JR:D]
The O is Optional power; JR is Jack Reda; D means it is a Cosmic Dune Power.
KEY
Author or Set
0 : Basic Eon set
1-9 : Eon exansion set
E : Eon
M : Mayfair
SC : Simply Cosmic
AF : Aaron Fuegi
AP : Andrew Plotkin
AJP : Andrew J. Petrarca
BF : Brandon Feels
BG : Bruce Glassco
BT : BunnyThor
CC : Cedric Chin
GK : Gerald Katz
KC : Ken Cox
JR : Jack Reda
MKP : Marcus Porter
MS : Matt Stone
PR : Patrick Riley
SJ : Steve Jackson
SV : Silver
WashU : Washington University
Restriction or Expansion
A : Asteroids
B : Bad Powers
BL : Bad and Lucre
CAM : Camelot Encounter
D: Cosmic Dune
L : Lucre
LE : Lovecraftian Encounter
M : Moons
P : Prisoners
PL : Prisoner and Lucre
SU : Subterfuge
2 : Do not use in a two-player game
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