Sudden Death Cards
The WARP Sudden Death Cards

Sudden Death Cards


Ever have a game run really long? It seems to happen when you have experienced players who are very good at seeing to it that no one wins. It also happens when there are new people and they haven’t got the game mechanics down and it drags on.

What’s the solution? Well after you have invested four hours, you don’t want to just quit, but your nerves are frazzled or you are simply bored. The answer is to add in some new cards similar to Edicts but called Sudden Death!

Add Sudden Death cards to the deck when a game has run too long. Sometime after the game has run 2 l/2 hours, it gets a bit old. If you prefer longer games, you might add them in after 5 hours. These cards cannot be zapped or sanitized. They are shuffled into the regular deck.

1. (Play Immediately) All players draw two new Alien Powers and add them to their current alien powers.
2. As a main player in a challenge, look through your opponent’s hand, discard any one of his cards that you do not like, and then return what is left.
3. Discard any cards tha.t you wish from your hand.
4. Challenge Card: Attack 99.
5. If you have four foreign bases, play this card and win the game.
6. Exchange your Alien Powers with any powers not in use.
7. (Play Immediately) Discard nine of your tokens to the warp.
8. Draw three Alien Powers and add them to your current powers.
9. Challenge Card: Attack -77 or 77.
10. Choose any four Flares from the unused Flare deck and add them to your regular hand.
11. (Play Immediately) Discard all Attack Cards from your hand.
12. (Play-Immediately) Give any other player a base in your system.

Remember, add these to the deck only when you want to accelerate the end of the game (that would be when you glance at your watch and it says 2 a.m. and you have to be home an hour ago).


Expansion by Randy Zoellner