The WARP Cosmic Encounter®
Expansions and Rules
Compiled by Jack Reda

Amazing Alien Database


Introduction
Basic Rules
Clarifications
House Rules
Site Index
FAQ
Downloads
Related Links
Reviews
.
Warp Submissions
Homebrew of the day

PRISM
You have the Power to Refract
At the start of each of your encounters, use this power to secretly look at the next flip of the destiny pile. You then load the hyperspace gate and point it at a planet in your system. All other players must respond as though the same planet in their system is being attacked. Everyone may invite normally. After cards are revealed, you reveal the destiny flip. Conclude the encounter normally. Any player who is allied as well as a main player must remove his allied ships without calculating their total. If encountering a home planet, the defensive player is specified before cards are revealed, but after played.

-----

The Warp Alien Power database has nearly 2000 entries you can look through, including every offically printed alien (search by author, origin, expansion, variant, and more). Just click on "Homebrew of the Day" to access the Amazing Alien Database

 
Cosmic Warp Blog

Cosmic Dominion in the Hyperspace Gate
Cosmic Storm of Cousins
Hazard Icons
International Cosmic Encounter Day
Cosmic Conflict
The Eclipse Variant
Inverted Praw
Most Wanted Alien
Tweaked Aliens
Alliance Cards variant


Versions

Site designed by Jack Reda and Marcus Porter. Engineered by Marcus Porter.

Cosmic Encounter® is a registered trademark of Eon Products Inc.